Pixel Forest Mage Sprite
A hooded mage in a green leaf robe raising a staff crowned with a glowing emerald and swirling leaves. A single 256×256 PNG with a transparent background.
Settings
- Image size
- 256 × 256
- Cell size
- 256×256
How to use the Pixel Forest Mage Sprite
A hooded mage in a green leaf robe raises a staff crowned with a glowing emerald, with leaves swirling around it. It is a single pose that says druid, healer or nature wizard at a glance, a useful counterpart to the sword-swinging knights in this gallery.
The file is one 256×256 PNG with a transparent background, so there is nothing to slice. Import it as a single sprite: Sprite Mode Single in Unity, a Sprite2D in Godot, or this.load.image in Phaser. Keep texture filtering on nearest when you scale it so the pixel edges stay sharp.
Use it where a single strong image is enough. It works as a party member portrait in a turn-based RPG menu, a quest giver in a forest village, a class icon on a character select screen, a shop owner selling herbs and potions, or a card illustration in a deck-building game. The green palette also sets a forest level apart from dungeon and castle areas.
If your game needs the mage to cast, walk or take damage, open the SpriteGen generator, add this image as a reference and describe the action, for example casting a healing spell. You get a sprite sheet in the same look, ready to slice.