Blue-Scarf Brawler Punch Attack Sprite Sheet
A brown-haired brawler in dark clothing, a blue scarf and shoulder guards moves from a guarded stance into a punch and recovery. The side-view pixel artwork suits combat animation in a beat 'em up or action game. Twelve 128 × 128 frames are arranged in four columns and three rows, producing a 512 × 384 sprite sheet.
Settings
- Image size
- 512 × 384
- Grid
- 4 × 3
- Cell size
- 128×128
- Frames
- 12
- Style
- snes
- View
- side-view
- Model
- gpt-image-2-5
- Format
- pixel
Using the Punch Attack Animation
Slice the 512 × 384 sheet into a 4-column, 3-row grid of 128 × 128 cells. Read the twelve frames left to right across each row, starting at the top.
Play the preparation, punch and recovery as a single attack before returning to an idle or movement animation. Review the contact pose during playback and configure hit detection separately in your game to match its timing. Keep the ground anchor steady through the attack and the transition back.